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TomHarte
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Isometric-Ray-Cast
Zero-overdraw isometric graphics for the ZX Spectrum, featuring the Ant Attack map.
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Make build.sh platform independent
#5
kovzol
opened
5 months ago
0
Moves a shift into the final tile loop, killing `fix_up`.
#4
TomHarte
closed
3 years ago
0
Ensure `num_rows` is respected throughout the code.
#3
TomHarte
closed
3 years ago
0
Switches to partial triangle map updates.
#2
TomHarte
closed
3 years ago
0
Very cool!!!
#1
santiontanon
closed
3 years ago
4