Open Toma400 opened 2 years ago
Implemented as items.json parameter, not used further as of yet, though. Items.json parameter sets maximum obtainable quality of item, resulting that if you craft/buy an item, it will randomly (or semi-randomly, depending on ability) get something between the worst and its maximum quality. Inventory.json parameter will have separate quality value, which will be local for this specific item. Any quality/durability-affected item should not "stack", to avoid errors. Implemented key for stacking.
Small idea, which will be useful both in quests and in skill/event situation: quality parameter for items.
Ideas how it could affect gameplay greatly (example: sword):