In addition to #60, we should think about adding class-related inventory. I just added class_inventory field to origins that will adjust use of this field, but this also meant pushing this alongside vulnerabilities/resistances is great finishing touch on new BRPGS 3.0 features.
In addition to #60, we should think about adding class-related inventory. I just added
class_inventory
field to origins that will adjust use of this field, but this also meant pushing this alongside vulnerabilities/resistances is great finishing touch on new BRPGS 3.0 features.