Lofi suggested that character creation should have more in-depth way of doing that, so if person chooses race (I assume also class), it redirects the player not exactly further, but to "race description" menu, where player can see what such race change in gameplay.
After that, player would agree or disagree.
From my perspective - it can be a bit tedious if player would like to see all races, because it would mean going in and out, in and out.
Yet, putting info on first menu would make it messy. So it's certainly needed to make some sort of brainstorm on this.
Also, if you'd make it, I'd request you to change code to be loops. I imagine that starting the game (menu.py) would need to look like this:
name = return gui.character.name()
gui.character.gender(name)
gui.character.race(^)
gui.character.class(^)
gui.character.manual_attribute(^)
gui.character.manual_ability(^)
gui.interface.main_game(name)
And each requested function would operate on loop, as said in #4.
Lofi suggested that character creation should have more in-depth way of doing that, so if person chooses race (I assume also class), it redirects the player not exactly further, but to "race description" menu, where player can see what such race change in gameplay. After that, player would agree or disagree.
From my perspective - it can be a bit tedious if player would like to see all races, because it would mean going in and out, in and out. Yet, putting info on first menu would make it messy. So it's certainly needed to make some sort of brainstorm on this.
Also, if you'd make it, I'd request you to change code to be loops. I imagine that starting the game (menu.py) would need to look like this:
And each requested function would operate on loop, as said in #4.