carpg.exe!Game::PreloadItem(const Item * p_item=0x00000000) Line 6053 C++
carpg.exe!Unit::AddItem2(const Item * item=0x00000000, unsigned int count=1, unsigned int team_count=1, bool show_msg=false, bool notify=true) Line 837 C++
> carpg.exe!Unit::BreakAction(Unit::BREAK_ACTION_MODE mode=NORMAL, bool notify=false, bool allow_animation=false) Line 4830 C++
carpg.exe!Level::AddPlayerTeam(const Vec3 & pos={...}, float rot=0.000000000, bool reenter=false, bool hide_weapon=true) Line 3802 C++
Crash: 86cbfd2d-9f1b-4abb-9abc-69e217c5d4bb