I have noticed a bug in multiplayer, when playing as client,
health bar shown above characters sometimes does not matches to the real health value.
This happens after a player or NPC gets knocked out and then wakes up.
They typically have 1 HP, while the health bar says they are fully healed.
Upon first health change, the label above player/NPC refreshes and shows adequate amount of health.
This bug has been reproduced successfully.
It is tied to clients, server sees everything normal.
Seems like a synchronization problem, as server does not update its clients properly.
Steps to reproduce:
1) Play in multiplayer as a client
2) Observe your teammate got knocked out
3) When he stands up again, his health bar say it he is fully healed, but really is not
I have noticed a bug in multiplayer, when playing as client, health bar shown above characters sometimes does not matches to the real health value. This happens after a player or NPC gets knocked out and then wakes up. They typically have 1 HP, while the health bar says they are fully healed. Upon first health change, the label above player/NPC refreshes and shows adequate amount of health.
This bug has been reproduced successfully. It is tied to clients, server sees everything normal.
Seems like a synchronization problem, as server does not update its clients properly.
Steps to reproduce: 1) Play in multiplayer as a client 2) Observe your teammate got knocked out 3) When he stands up again, his health bar say it he is fully healed, but really is not