Tomash667 / carpg

Combination of action rpg with roguelike.
https://carpg.pl
MIT License
16 stars 15 forks source link

Alchemy v2 #422

Open Tomash667 opened 4 years ago

Tomash667 commented 4 years ago

Some improvements:

BottledByte commented 4 years ago

In terms of ingredient level (I estimate that it is easy to implement) I have following suggestions:

To keep logical integrity, level 2 ingredient for healing recipes should be a mineral / ore. Item's mesh could be easily reused from magical crystal, only a unique texture would be required/desirable. And I think it could get some straightforward, self-explaining name, like Vitalit (or "Healthisium" :smile:).

I think that spawning of ingredients could loosely follow these rules (as a guideline, not definite rules):

About increased number of ingredients: Items are dehardcoded already, so adding more of them seems easy. But is their spawning scripted too? It seems that it is not, so I think it should be a priority before adding lots of new items/ingredients.

BottledByte commented 4 years ago

Recipes should have some failure rate. If the craft would fail, there could be a list of potential (negative) effects that would affect the player (such as poisoning). These things should be rather simple to implement (number, list and a few calculations; effects are already there).