Open Leinnan opened 3 years ago
I like this idea but... when you have single animation for human (for example human_sleep.qani) when should game/engine know to load it? Meshes are dynamically loaded when required.
My idea is to use same name so engine when loading human.qmsh will load all animations with name human-*.qani.
I would see it like this:
I would like to have option to export and read ingame animation from one file instead of needing to have one big file with all of the animations. It would make easier to replace animation one by one. It would be pretty useful for humans.