Tomash667 / carpglib

Engine used by CaRpg game.
https://carpg.pl
MIT License
5 stars 2 forks source link

Single animation from file #5

Open Leinnan opened 3 years ago

Leinnan commented 3 years ago

I would like to have option to export and read ingame animation from one file instead of needing to have one big file with all of the animations. It would make easier to replace animation one by one. It would be pretty useful for humans.

Tomash667 commented 3 years ago

I like this idea but... when you have single animation for human (for example human_sleep.qani) when should game/engine know to load it? Meshes are dynamically loaded when required.

My idea is to use same name so engine when loading human.qmsh will load all animations with name human-*.qani.

Leinnan commented 3 years ago

I would see it like this: