Closed ricanteja closed 10 years ago
I think this is not possible.
Ok I thought so, I checked the examples and found nothing about it. Whenever I have a question about how to implement something with LuaGlue I just scan through the source code of the example projects but it's hardly a good place for people to learn from.
Everythings are in examples. This is not hard to learn if you know c++.
I'd argue that having documentation makes learning faster than reading source code.
I think it is possible if you specifically cast the method pointer to the right signature first. I think.
You are right that documentation is needed. but I don't have a lot of time for personal projects, and theres a lot of work to be done on the code itself still. :(
I completely understand and trust me I appreciate everything you are doing with this project. Maybe I could write documentation for you?
Contributions are always welcome :) :+1:
Alright then, I'll work on it after I get somewhere noticeable with my project.
Is there a way to bind overloaded class functions with LuaGlue? I tried but couldn't figure it out. (I just tried method("my_func", &MyClass::MyFunc).)
Sorry to post this here, is there any other way to get in touch with you? I'd hate to pollute your Git with user questions..