Hi, im trying to understand Your code, more specifically, ComputeMesh() function.
Found that, the local array values
line 412412: float[] grid = new float[8];
arent anywhere assigned, which leads to always execute
continue at line 463
That means, code after that line is not needed.
line 454
So, that loop only count 1 bits in edgeMask, im right?
Is that a bug or ?
Also, we counting those bits from edgeMask to perform those calculations to get vertex variable:
line 481
And after that, we overwriting vertex variable from voxels array
line 483
Hi, im trying to understand Your code, more specifically, ComputeMesh() function. Found that, the local array values line 412
412: float[] grid = new float[8];
arent anywhere assigned, which leads to always execute continue at line 463That means, code after that line is not needed. line 454
So, that loop only count 1 bits in edgeMask, im right? Is that a bug or ?