Open SimulationOfMario opened 6 months ago
Hi,
I have added a basic configuration in the latest version that implements a few of your suggestions. I will keep this issue open, as I might implement some of the other ideas in the future as well.
Hey!
I am very glad that you were able to read my post and that you wanted to apply my suggestions!
I just tested the update and the excluding entities function certainly works great. I have also tried the max and min speed thing and I THINK it works well.
Here is a screenshot of the changes I have made to my config:
Not counting Cod and Salmon, I have found all of those entities that are affected by mod boids. An interesting detail is that at the end the lanternfish has its own boids algorithm probably made by Alex.
The cool thing is that I have discovered that the Aerglow Fish of the Deep Aether Mod is also affected by the algorithm, in addition to the Perch of the Upgrade Aquatic Mod.
You are doing it very well! Now I will be able to play with this mod again in my world. Thank you!
Hi again @Tomate0613!
Long time since last time! How's everything going?
Well, I wanted to add that I'm using a new mod that adds more fish to catch (and therefore mobs) and I think all the fish it adds are affected by the Boids mod (unless you disable them in the configs), the mod is called Tide.
Hi!
First for all, this mod is really good! My only concern is the mod miss a config file for:
[ Note: all I am going to comment on are suggestions that I would like with the intention of "improving in my opinion" the mod, I would love to get into the world of Minecraft mod development and even make a pull request on this topic. In any case, if you manage to implement something of what I am going to say I would be very grateful and if not, no problem! Also add that I'm playing on 1.20.1 and this features I would like to see them at least on that version if it's possible]
Select what type of fish do you want the boids effect to have: I think only cod, salmon and tropical fish are affected by boids (vanilla mobs) and also, end fish & cubozoa (jellyfish) from BetterEnd are affected too, which is strange to see boids effect in jellyfishes, spinefish from Aquamirae and Lantern Fish from Alex's Caves (sinytra connector is necessary for this because this mod is fabric-only). I think it could be good to have in the config file a option for disable an specific mob for the boids mod. I would add this option to deactivate the effect on cubozoa and tropical fish.
Speed of each type of fish: The other option could be that for each type of fish you can choose a movement speed because it feels that with this mod the fish go much faster than normal (I have seen another Issue that already commented on this and that for aquariums it is something strange to see).
The config file could be editable and so each user could add the fish they wanted (to extend compatibility with other mods and avoid having to do it on your own) configure their boids in a certain way (aka speed and disable), writing it in the config file with certain format.
Thank you very much if you took the time to read this!