Steps to reproduce issue:
When joining a world the FBP#originalEffectRenderer will be updated to save the vanilla particle manager instance but at this point the particle manager has already a world asigned. Thus the first loaded WorldClient instance will stay in memory forever.
MC Version: 1.12.2
FBP Version: 2.4.1
Forge Version (e.g. 2604): 1.12.2-14.23.5.2860
Steps to reproduce issue: When joining a world the
FBP#originalEffectRenderer
will be updated to save the vanilla particle manager instance but at this point the particle manager has already a world asigned. Thus the first loadedWorldClient
instance will stay in memory forever.MC Version: 1.12.2 FBP Version: 2.4.1 Forge Version (e.g. 2604): 1.12.2-14.23.5.2860