Closed hfreeb closed 5 years ago
Previously, the NPC's queues were being using which means that after the NPC was removed, the execution would just stop on QueueTask#wait.
Also, the animation was always one cycle too short.
Previously, the NPC's queues were being using which means that after the NPC was removed, the execution would just stop on QueueTask#wait.
Also, the animation was always one cycle too short.