There was an update on the Mixed Reality Tool Kit which broke the current NewtonVR code.
They removed the GLTFComponentStreamingAssets script to keep up with the drop in KhronosGroup/UnityGLTF:
https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/1650
There was an update on the Mixed Reality Tool Kit which broke the current NewtonVR code. They removed the GLTFComponentStreamingAssets script to keep up with the drop in KhronosGroup/UnityGLTF: https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/1650
The model now loads correctly again :)