TomorrowTodayLabs / NewtonVR

A virtual reality interaction system for unity based on physics.
MIT License
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Oculus Rift CV1 Key mapping error #185

Open TrojanFighter opened 6 years ago

TrojanFighter commented 6 years ago

When I was testing Newton VR on Unity2017 3.0f3, I figured out that The triggers and grips are working both fine but ... The NVRButton.X/NVRButton.Y/NVRButton.A/NVRButton.B key are all mapped to the X key on Oculus touch controller, and The real Y/A/B keys can never be triggered. Newton VR 1.24 and 1.4 packages both have this. Plz fix it.

chadstitch commented 5 years ago

I have noticed this as well, has anyone found a work-around to this? Thanks!

TrojanFighter commented 5 years ago

I have noticed this as well, has anyone found a work-around to this? Thanks!

This NewtonVR stuff used to be good...But have not been updated for over one year... For now I just suggest go find some other framework...

chadstitch commented 5 years ago

I have noticed this as well, has anyone found a work-around to this? Thanks!

This NewtonVR stuff used to be good...But have not been updated for over one year... For now I just suggest go find some other framework...

I'm having trouble finding out the issue, because trigger and grip seem to work. However, very oddly, NVRButton.Y DOES work as well does NVRButton.B however NVRButton.X and NVRButton.A do NOT work...

EDIT: But yes, the plan is to hopefully find another framework eventually.