Tomoyon / makehuman

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MHX import problem with blender 2.57b #105

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.Export a mhx file with MH alpha 6
2.Import mhx to blender 2.57b

What is the expected output? What do you see instead?
I see an error msg, and no change to the blender scene. Blender provides the 
following in the top part:

Traceback (most recent call last):
  File "C:\PROGRA~1\BLENDE~1\BLENDE~1.57B\2.57\scripts\addons\io_import_scene_mhx.py", line 2672, in execute
    readMhxFile(self.filepath)
  File "C:\PROGRA~1\BLENDE~1\BLENDE~1.57B\2.57\scripts\modules\bpy_types.py", line 626, in __getattribute__
    return getattr(properties, attr)
UnicodeDecodeError: 'utf8' codec can't decode byte 0xe1 in position 10: invalid 
continuation byte

location:<unknown location>:-1

What version of the product are you using? On what operating system?
MH alpha 6; Blender 2.57b; Win7 32bit.

Please provide any additional information below.
I tried using the the importer that ships with blender, and the one that comes 
with MH a6, deleted the pyc file, both blender and MH are fresh installs.

Original issue reported on code.google.com by kistus...@gmail.com on 30 Apr 2011 at 8:27

GoogleCodeExporter commented 8 years ago
On the forum i found that this is because i have non ascii characters in the 
path of the mhx file. I put the file in blenders folder, and now the import 
works.

Original comment by kistus...@gmail.com on 1 May 2011 at 9:21

GoogleCodeExporter commented 8 years ago

Original comment by mflerack...@gmail.com on 29 Dec 2011 at 1:06