Tomoyon / makehuman

Automatically exported from code.google.com/p/makehuman
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Skeleton does not look like a skeleton and does not work with common animation libs #110

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
I've never seen a skeleton with a master floor joint, nor with connections from 
that joint to the hips and wrists.

Export any model as Collada DAE, and attempt to import into the Mixamo 
animation library website. After applying reasonable mappings between your 
skeleton and the mixamo skeleton, you will get errors because there is more 
than one path to get from the root joint to the wrists (through the previously 
mentioned master floor joint), making the model unusable with their animations 
(and I suspect with the animations from many other libraries).

I am a programmer and not an artist so I have no idea how to solve this by 
removing the offending joint. Perhaps you should consider looking over various 
sources for animations and select a skeleton style that is more compatible with 
those sources.

Original issue reported on code.google.com by Ascend...@gmail.com on 19 May 2011 at 12:30

GoogleCodeExporter commented 8 years ago

Original comment by mflerack...@gmail.com on 19 May 2011 at 1:06

GoogleCodeExporter commented 8 years ago
Why export to dae? Just use the mhx format on the nightly builds.

Original comment by houghtob...@gmail.com on 3 Feb 2012 at 1:00

GoogleCodeExporter commented 8 years ago
There's different kinds of rigs you can export to.
Try choosing a different rig when exporting to DAE. Maybe there's one that 
works better.

Original comment by jonas.ha...@gmail.com on 27 Feb 2012 at 2:14

GoogleCodeExporter commented 8 years ago
Maybe this issue and http://code.google.com/p/makehuman/issues/detail?id=94 can 
be marked as duplicates?

Original comment by jonas.ha...@gmail.com on 27 Feb 2012 at 2:15

GoogleCodeExporter commented 8 years ago

Original comment by mflerack...@gmail.com on 28 Feb 2012 at 1:07