Tomoyon / makehuman

Automatically exported from code.google.com/p/makehuman
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Sweater and Jeans allow body mesh to poke through #111

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Make a model with a few bulges here and there, export DAE and import to Unity 
(or any other 3D tool or engine I suppose)... some body geometry will poke 
through the clothes.

Suggestions:
1. drop the clothes for now until they work
2. when they do work, have an option on export to select props from the library 
to export as separate models pre-morphed to the character and using the 
character filename as the base of the model name (or stuff in a companion 
subdirectory based on the char name)... For those of us working to create 
characters with interchangeable clothes, hair, etc.....

Original issue reported on code.google.com by Ascend...@gmail.com on 19 May 2011 at 9:20

GoogleCodeExporter commented 8 years ago
Ohh -- and have an option to export without any clothes at all

Original comment by Ascend...@gmail.com on 19 May 2011 at 9:21

GoogleCodeExporter commented 8 years ago
If you edit proxy.cfg you can choose not to export the clothes.

Original comment by mflerack...@gmail.com on 20 May 2011 at 12:38

GoogleCodeExporter commented 8 years ago
You can also do some blender modifiers to allow it to float overtop the person. 
Thats what i did. Something called "shrinkwrap". Fiddle with the settings a bit 
and the result will be fairly good.

Original comment by houghtob...@gmail.com on 3 Feb 2012 at 12:59

GoogleCodeExporter commented 8 years ago
I don't know whether this is really a problem since I doubt meshes exported 
from MH are immediately useable in games. Sure you can, but it's not really 
efficient to leave all the body geometry that is covered by clothes in there.

Fixing it in blender (which has a lot of support as an export target for MH) is 
relatively easy, and works already out of the box when rendering in Blender 
thanks to masks.

In the meanwhile MH has a lot of options, including the option to disable 
clothes entirely when exporting, or select which clothes you want using the 
library. Editing proxy.cfg is therefore not necessary anymore.

Original comment by jonas.ha...@gmail.com on 4 Feb 2012 at 3:52

GoogleCodeExporter commented 8 years ago
MH now exports the clothes that have been selected in MH. As for skin poking 
through clothes, it is a well-known problem but difficult to solve in general. 
The mhx exporter uses mask to hide the skin, or you can delete hidden verts in 
a 3D package.

Original comment by thomas.l...@gmail.com on 5 May 2012 at 5:33