Closed GoogleCodeExporter closed 9 years ago
Ohh -- and have an option to export without any clothes at all
Original comment by Ascend...@gmail.com
on 19 May 2011 at 9:21
If you edit proxy.cfg you can choose not to export the clothes.
Original comment by mflerack...@gmail.com
on 20 May 2011 at 12:38
You can also do some blender modifiers to allow it to float overtop the person.
Thats what i did. Something called "shrinkwrap". Fiddle with the settings a bit
and the result will be fairly good.
Original comment by houghtob...@gmail.com
on 3 Feb 2012 at 12:59
I don't know whether this is really a problem since I doubt meshes exported
from MH are immediately useable in games. Sure you can, but it's not really
efficient to leave all the body geometry that is covered by clothes in there.
Fixing it in blender (which has a lot of support as an export target for MH) is
relatively easy, and works already out of the box when rendering in Blender
thanks to masks.
In the meanwhile MH has a lot of options, including the option to disable
clothes entirely when exporting, or select which clothes you want using the
library. Editing proxy.cfg is therefore not necessary anymore.
Original comment by jonas.ha...@gmail.com
on 4 Feb 2012 at 3:52
MH now exports the clothes that have been selected in MH. As for skin poking
through clothes, it is a well-known problem but difficult to solve in general.
The mhx exporter uses mask to hide the skin, or you can delete hidden verts in
a 3D package.
Original comment by thomas.l...@gmail.com
on 5 May 2012 at 5:33
Original issue reported on code.google.com by
Ascend...@gmail.com
on 19 May 2011 at 9:20