Closed GoogleCodeExporter closed 8 years ago
Original comment by mflerack...@gmail.com
on 17 Jun 2011 at 12:50
Thanks! Reproducible here on Mac mini C2D 2,53GHz.
This issue needs further investigations. However I consider this as a low-prio
bug.
Original comment by hdusel
on 27 Jun 2011 at 11:20
This issue has been analyzed: The issue here is that whenever the Window will
be resized a call of SDL_SetVideoMode() happens. SDL_SetVideoMode() behaves
platform dependent and on OS X it destroys the current OpenGL Context which
leads in a destruction of all Textures. This explains why the UI is blank.
BTW - The SDL discussion board talked about this issue either:
http://forums.libsdl.org/viewtopic.php?t=5503&sid=bb2bd59aff7710bbb3dc3ecd5e9b79
cf
This problem is now fixed in MakeHuman SVN revision 2661: After every resize
the textures will be restored. This is done by the help of TextureCache which
has been implemented for this purpose on the Platform specific part for OS X.
Original comment by hdusel
on 24 Jul 2011 at 3:10
Original issue reported on code.google.com by
bdela...@gmail.com
on 17 Jun 2011 at 12:34