Tomoyon / makehuman

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r1888 - Too few triangles in exported POV-Ray mesh #88

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Successfully exported POV-Ray mesh - thanks!
2. Converted texture.tif to transparent texture.png with GIMP.
3. Rendered image.

What is the expected output? What do you see instead?
I expected to see the texture applied to an entire face.
The texture is correctly applied, however, there is not an entire face to apply 
it to.

What version of the product are you using? On what operating system?
r1888 - Kubuntu 10.10.

See attached image - kind of cool. Triangle Man or Digi-man. :D

Cheers,
Haakon

Original issue reported on code.google.com by haakon.e...@gmail.com on 1 Feb 2011 at 5:31

Attachments:

GoogleCodeExporter commented 9 years ago
That's because we moved from triangles to quads. I fixed it for the mesh2 
method.

Original comment by mflerack...@gmail.com on 2 Feb 2011 at 4:52