Tomoyon / makehuman

Automatically exported from code.google.com/p/makehuman
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Skin and eye iris color sliders #89

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
It should be a very simple task to create skin and eye color sliders for the 
model; my African and Native American (in Canada we call them First Nations) 
students are wondering why the model is a blue-eyed Nordic type. 

Original issue reported on code.google.com by brk...@gmail.com on 3 Mar 2011 at 2:08

GoogleCodeExporter commented 8 years ago
Making sliders is easy, but applying them is something else. It would be easy 
if the texture was black and white, and the color was added using the material 
color. However right now the texture has the skin color baked in.

Original comment by mflerack...@gmail.com on 3 Mar 2011 at 4:12

GoogleCodeExporter commented 8 years ago
It's time to review the mission statement of Makehuman. It is to be a *
universa*l human character creator.  The 'white people only bias' is coming
through loud and clear to my international and multi-cultural group of
students, and they are your clients of choice.

I'm doing market research for you, for free.

Original comment by brk...@gmail.com on 3 Mar 2011 at 2:35

GoogleCodeExporter commented 8 years ago
It's a technical issue, not a racial one. If we had more artists this would be 
solved very quickly, but right now we have one artist doing all modeling, 
morphs, textures etc.

Original comment by mflerack...@gmail.com on 3 Mar 2011 at 3:29

GoogleCodeExporter commented 8 years ago
@BRK, this is FREE. If you want more details and this and that, go PAY for it 
by BUYING some other software. Your post sounded like a threat of some kind.

PS I'm not white, I'm a minority, and I don't work for Makehuman, either.

Original comment by moy...@hotmail.com on 22 Oct 2011 at 7:36

GoogleCodeExporter commented 8 years ago
@brk, This isn't that hard of a problem for the end user to solve on their own. 
Once you export the model to another program the details of the shape for eyes 
and face are easily manipulated and the textures for the skin are easy to find 
and change. I run Win7 and they are located in Program 
Files(x86)->Makehuman->data->textures. Simply open the file in something like 
Photoshop or Gimp and color them as you see fit. In the nightly build that I 
have there is even one called textrue_ref.tif where everything is greyscale and 
there is no background color so all you have to do is play with hue and 
saturation and you can make any racial color you want. I opened mine in 
photoshop and, using the magic wand with a tolerance of 25 and Contiguous 
check, isolated the texture I wanted then using 
Image->Adjustments->Hue/Saturation to change the color. The only problem was 
that the body and one of the eyes are touching so I just deselected the part of 
the eye that I didn't want. I personally feel that the Make Human model should 
only be used as a starting point and you shouldn't ask it to do all the work 
for you.

Original comment by aferguso...@gmail.com on 20 Apr 2012 at 1:16

GoogleCodeExporter commented 8 years ago
Interesting...my students brought up this point in on February 18 2011.
I agree, as a designer, that I should create eye color as I need it, but my
women students
wanted very much to do makeup and hairstyles while still using the MH
interface.

That's the only reason I mentioned it, so long ago.

Original comment by brk...@gmail.com on 20 Apr 2012 at 4:11

GoogleCodeExporter commented 8 years ago
Skin library added in alpha 7

Original comment by mbasti...@gmail.com on 13 Nov 2012 at 9:14