Tomoyon / makehuman

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Importing from MH Alpha 6 to Blender 2.49b #98

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1.create an MHX file in Makehuman
2.in Blender, import
3.Open the MHX file using the script

What is the expected output? What do you see instead?
I get an error loading the script. The console shows something related to the 
'Tokenizer': NameError: Tokenizer out of kilter 10.

What version of the product are you using? On what operating system?
MakeHuman Alpha 6, Blender 2.49b, Windows 7

Original issue reported on code.google.com by goncalo...@gmail.com on 7 Apr 2011 at 11:20

GoogleCodeExporter commented 9 years ago

Original comment by mflerack...@gmail.com on 7 Apr 2011 at 12:15

GoogleCodeExporter commented 9 years ago
Mhx import for Blender 2.49b has now been revived, even if it is not bug free. 
A basic nude character can however be imported and posed. Support for Blender 
2.49b will be dropped after alpha 7.

Original comment by thomas.l...@gmail.com on 7 Oct 2012 at 2:58