Closed thundr closed 6 years ago
I kind of like the idea of generating the energy through an item input more, than by world interaction. Maybe just add a item or maybe even a fluid which acts like the fuel for the charger which then charges the jetpack. MAybe we could even make different tiers or upgrades for the charger, too?
Yeah tiers would be interesting. For now, I'm going to merge these changes, in case people want to use this mod with other RF generating mods other than EIO or TE.
Opening this as a PR so the future of these can be discussed.
Right now, these jetpacks still run off RF, and assume some outside RF charging mod is added.
A SJ2 charging machine has been discussed for specifically this reason, and I think we should nail down how all of this will work together.
With a charger, we could simply have something that consumes vanilla items like coal or redstone to charge jetpacks with RF, or we could have some in-world interaction such as having to explode tnt near the charger to generate RF.
Additionally, I think that incorporating the elytra into the final tier of the vanilla jetpacks is warranted, since vanilla flight is already canon.
Also, I think the values of the default configs for these should be looked at to make sure they are in line with what we want balance wise.