Closed Shq123 closed 2 years ago
This would probably best be done with physical modeling which is outside the scope of this library, if you'd like a sample-based approach you can look at Tone.Sampler or Tone.Player. Maybe with the right samples, some timing and enveloping you can accomplish something similar without needing to synthesize it.
I wanted to make a sound that would slide on the guitar string while plucking it, but I couldn't find the right API