Open EagleSplash opened 1 year ago
I'm also getting the same problem when using the "0:0:0" time format... Tone.Transport.bpm.value = 180; Tone.Transport.timeSignature = [6, 8]; Start_Time = "0:0:22";
I'm wondering if this issue is the same as/related to other reported issues:
https://github.com/Tonejs/Tone.js/issues/999 https://github.com/Tonejs/Tone.js/issues/944 https://github.com/Tonejs/Tone.js/issues/1098 https://github.com/Tonejs/Tone.js/issues/1080
The code below will consistently trigger a large, unexpected volume increase. Everything starts out fine, but when the transport loops for the first time the volume goes up significantly.
The issue only happens when the player.start and transport.loopStart are set to the same value or values that are < 0.002 seconds apart. It only happens when certain values are used - other values do NOT cause this problem. Test values are listed in code below. The problem is repeatable in Chrome and MS Edge.
Tested 3/16/2023 (Windows 11 desktop)
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