Tonejs / Tone.js

A Web Audio framework for making interactive music in the browser.
https://tonejs.github.io
MIT License
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Calling `player.seek(0)` causes lag and/or audio glitches/pops #1262

Open Johnrobmiller opened 1 week ago

Johnrobmiller commented 1 week ago

This might be related to https://github.com/Tonejs/Tone.js/issues/953

When I call player.seek(0) on more than one player unsynced player simultaneously, there is a noticeable lag/delay in the audio and the audio glitches/pops.