Closed PARKBONG closed 1 year ago
Maybe this is not a bug, but an error in the imu sensor.
Hi @PARKBONG
Sorry for late replay.
For future, I need to update the code to handle different world transformations. Currently the implementation is fixed for z-axis up (default in Isaac Sim). However, other Omniverse application are y-axis up by default
It does not seem to be a matter of reference axis.
If you see the viewport of the movie, viewport2 is z-axis up and viewport3 is z-axis down.
However, I found that if HMD starts up upright, these problems rarely occur.
Thanks. @Toni-SM
Hi. @Toni-SM
I think there's a bug that changes the Z-axis direction of the cameras.
https://user-images.githubusercontent.com/39259734/193912759-9ff7a789-d118-432c-bbe2-e4b2029c1bc5.mp4
Here is properties
https://user-images.githubusercontent.com/39259734/193916411-d6babff7-1e2c-4020-8beb-dfff257fb20b.mp4
SYSTEM