Open abstractionmage opened 2 months ago
Update: I watched this UnrealModLoader tutorial video on YouTube and it seems the ModdingEx plugin just automates all of the manual steps. Of course it didn't work since I didn't install the UnrealModLoader into my projec's packaged build.
I think it would be nice if that were mentioned somewhere in this project's readme
I'm somewhat new to Unreal modding, which is probably why I don't intuitively understand how to create and load mods with this plugin. In case you're interested, here's what I tried:
The game did indeed start, but it didn't immediately quit as I would expect it to given my ModActor's blueprint code. I feel like I'm missing something integral here.
Maybe a usage guide or tutorial section part of or linked in this repo's readme could help modding noobs like me get familiar with how the tools in this plugin actually work.