Closed Sunconure11 closed 12 months ago
https://apexminecrafthosting.com/pricing/?game=minecraft
Using the EX Series plan.
My PC may be more powerful, but I'd rather wait until I have something like a 5950 for running any servers from my machine, so that I have more cores and threads free.
I am also using Aikar's flags on the server, to help with performance.
I might have found someone to help with clean up. If, after this effort, this still happens, I'll come here. I will hold onto a build of Packet Fix created here just until then, just in case any issues pop up in singleplayer while working on this
Also, this issue first came up while testing, but just to make sure of something, but is this my GPU going bad, or something else?
I am starting on some cleanup of the pack (mod count is deceptive, it is actually 648 as of typing this, but that is due to me cleaning stuff up) up until I can get it to a point where I can enter fully and load a world,
Hm... I have a suspect mod, but I don't know for certain. However, I am calling it suspect due to it's nature.
My reason for thinking it could be suspect is due to the sheer amount of recipes it could end up adding in the right situations.
I am going to turn it off, and see what happens.
Edit 1: Okay, so this wasn't the cause. Will look into further clean up later. Though speed was much greater.
@embeddedt
You wanna take this over? There is a lot of info here.
Also, would it be possible to make a version of the packet splitter mixin that is compatible with Krypton?
Not sure what I'm expected to see/do here.
https://github.com/MinecraftForge/MinecraftForge/pull/7485
https://github.com/FabricMC/fabric/pull/2525
There were two, separate ideas of the same thing, in these pulls. A packet splitter, basically. Forge has an implementation but Fabric/Quilt do not.
Doesn't Connectivity already solve this issue by bumping the maximum packet size?
I had also did quite a bit of testing to see if my issue was packet-related or mod-count related. Still working on trimming the mod count.
And it seems in some cases, it does not fully solve the issue, if this issue is packet-related.
Doesn't Connectivity already solve this issue by bumping the maximum packet size?
Connectivity is really just a monitor, it only fixes 3 packet size (minecraft have 6), phantom blocks, improves errors and gives you information about packet usage. Connectivity does nothing else.
Doesn't Connectivity already solve this issue by bumping the maximum packet size?
Looks like according to @TonimatasDEV, it does not really. @embeddedt
@Sunconure11 The version I passed you does not work?
@Sunconure11 The version I passed you does not work?
It works, but I was referring to Embed.
Well, I still can't load into a server fully, as it just stalls in a ghost world, best way to describe it, despite the console saying I'm in.
Singleplayer still runs fine.
While hunting for people to aid me with my pack, someone pointed out this issue to me, and given I have both mods… maybe there’s something here that can be done? https://github.com/terrarium-earth/Chipped/issues/214
Hm, are there any limits on the packet splitter? Just asking while I pursue a few possible leads.
https://github.com/TonimatasDEV/PacketFixer/issues/21#issuecomment-1716807706
You should probably check this out.