Tonio2 / Gomoku

The goal of this project is to make an AI capable of beating human players at Gomoku
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Dynamic part #91

Open Tonio2 opened 3 months ago

Tonio2 commented 3 months ago

Do we respect this ?

Does the heuristic take past player actions into account to identify patterns and weigh board states accordingly ?

Tonio2 commented 3 months ago

Yes

Because we compare player's score, we adapt to other player's style.

If he has already made captures, captures score higher and therefore preventing opponent's capture is more valuable to the AI.

Same if he is threatening a win by alignment: destroying or blocking his structure becomes more valuable