TonyViT / ViveFocusAR

An experiment to create augmented reality applications within the Vive Focus headset
MIT License
28 stars 6 forks source link

Black background with Wave VR SDK 3.0.2 #1

Open hollowdrutt opened 5 years ago

hollowdrutt commented 5 years ago

Seems like you have to use version 2 of the Wave VR SDK for this sample application to work correctly.

The prebuilt .APK in the bin folder works fine for me on a Vive Focus Plus and if I use version 2.1.8 of the Wave VR SDK I can build the sample with Unity and it works as expected. If I use version 3.0.2 of the Wave VR SDK I get black background (the planets render correctly) and dragging of the planet does not work. If I add a cube to the scene and assign the camera texture to it it will display the camera stream correctly on the cube. Perhaps the events used to trigger rendering of the background quads are not working anymore in the new version of the SDK?

I guess the dragging not working could be caused by the changes you mentioned here: https://skarredghost.com/2019/04/11/vive-wave-sdk-how-to-fix-controllers-buttons-menu/

Thank you very much for a great sample application!

TonyViT commented 5 years ago

Interesting. Actually, I have a working version on my PC, since I used it for our game HitMotion:Reloaded, that is made with Wave SDK 3.0. I should upload it to GitHub. Thanks for letting me know!

RubeAka commented 5 years ago

I guess it's because Wave SDK 3.0.2 suggests to enable single pass rendering method which would lead to not using left eye camera and right eye camera at all. And WVR_COMPATIBLE_WITH_2_0 flag may also disabled related events from being sent.

With that been said, I'm new to Unity and I might be wrong about those things.

DAangel101 commented 5 years ago

Interesting. Actually, I have a working version on my PC, since I used it for our game HitMotion:Reloaded, that is made with Wave SDK 3.0. I should upload it to GitHub. Thanks for letting me know!

I am from China, I got a mirage solo engineering machine, the QR code above shows it was produced in July 2017. The current problem is that its system looks like an engineering system. It is very important that the handle cannot be connected. Can you export the ROM? I can use the adb command to enter the recovery mode.

TonyViT commented 5 years ago

I am not an expert with the Mirage Solo, so I can't tell what you can do with it. And exporting a ROM from the Focus Plus to the Mirage Solo is not feasible IMHO

Il 29/05/2019 11:34, DAangel101 ha scritto:

Interesting. Actually, I have a working version on my PC, since I used it for our game HitMotion:Reloadedhttps://skarredghost.com/2019/04/25/hitmotion-reloaded-mixed-reality-fitness-focus-plus/, that is made with Wave SDK 3.0. I should upload it to GitHub. Thanks for letting me know!

I am from China, I got a mirage solo engineering machine, the QR code above shows it was produced in July 2017. The current problem is that its system looks like an engineering system. It is very important that the handle cannot be connected. Can you export the ROM? I can use the adb command to enter the recovery mode.

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from2001 commented 5 years ago

Any update of the fix for the latest version of Wave SDK?

TonyViT commented 5 years ago

I will publish the update next month. If you need urgently ping me via e-mail at tonyvt@skarredghost.com

TonyViT commented 4 years ago

Hello everyone, I have just updated the plugin to support Wave 3 and mixed reality applications!!