Closed TSStudio closed 1 year ago
same goes for scouts
same goes for scouts
Working on it, should finish in a few days. By the way, I’d like to know whether only scouts, reservers and structurers go to nearby rooms? Am I missing any other roles?
Now it should work for all roles.
can you rebase, please?
Yes sure, but there's some mess when I rebase, hopefully merging won't be a big problem.
This pull request was merged by worlddriven.
According to https://docs.screeps.com/start-areas.html
It's impossible to travel between rooms with different status, so sending reservers is just wasting energy.
Now check before sending them.
Updated Nov 6, 2022:
In a reserved room in a novice area, and next to normal area, walls exist but cannot be destroyed. Reservers shouldn't call structurers if the structure is not able to be destroyed.