Hi @toolchefs! Just wanted to say that I took your project for a spin when searching for an alternative to ATOM in Maya, and that it worked wonderfully right off the bat. Well done!
I also thought I'd propose updating the description of the project, because for the longest time I knew of this project but never once did it occur to me that it wasn't just a format, but a full (de)serialisation tool with graphical user interfaces for import/export in Maya, along with also being able to export a preview image-sequence(!) of the animation. That's brilliant and under-represented in your README and GitHub description I think. I also spotted the work that has gone into implementing support for undo, which is no small feat and deserves some spotlight as well.
I bet you'd get more traffic with a description like "Animation import/export tool for Maya, Nuke and Houdini" along with GIFs of what the tool looks like and how it works, straight in the README.
Hi @toolchefs! Just wanted to say that I took your project for a spin when searching for an alternative to ATOM in Maya, and that it worked wonderfully right off the bat. Well done!
I also thought I'd propose updating the description of the project, because for the longest time I knew of this project but never once did it occur to me that it wasn't just a format, but a full (de)serialisation tool with graphical user interfaces for import/export in Maya, along with also being able to export a preview image-sequence(!) of the animation. That's brilliant and under-represented in your README and GitHub description I think. I also spotted the work that has gone into implementing support for undo, which is no small feat and deserves some spotlight as well.
I bet you'd get more traffic with a description like "Animation import/export tool for Maya, Nuke and Houdini" along with GIFs of what the tool looks like and how it works, straight in the README.