Toonsmith / zootoolbox

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Error with zooCSTBuildPrimArm #6

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Create arm in Maya with clavicle_l, bicep_l, elbow_l and wrist_l
and mirrored _r joints.
2. select arm type basic ik/fk in zoocharactersetup tools
3. click create arm primitive

What is the expected output? What do you see instead?

Expect to get a primitive created for the arms, instead I get error

zooCSTBuildPrimArm "weeman" l Shoulder_L Elbow_L Wrist_L " -scale 0.5 -stretch 
0";
# Error: No module named rigger
# Traceback (most recent call last):
#   File "<maya console>", line 1, in <module>
# ImportError: No module named rigger # 

What version of the product are you using? On what operating system?
Windows XP 64
zooCharacterSetupTools v4.08.04

Please provide any additional information below.

Create Spine, Create Head and Create Leg work fine.

Original issue reported on code.google.com by daddysau...@yahoo.co.uk on 18 Jan 2011 at 7:28

GoogleCodeExporter commented 8 years ago
if you comment out this line 51 in zooCSTBuildPrimArm.mel :

//python("import rigger; rigger.getWristToWorldRotation('"+ $wrist +"', True)");

PROBABLY fixes this problem too.

Original comment by invadere...@gmail.com on 27 Feb 2011 at 1:06