TopRamen789 / Dungeon-Runner

SuperPowers game to be rewritten in Impact
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Difficulty #11

Open TopRamen789 opened 6 years ago

TopRamen789 commented 6 years ago

This dynamic exists inherently as a part of a competitive game setting. Players who really want to win will rip apart the game at it's core to get edges on their competition.

So I'll be defining difficulty as skills in the game that are easy to learn, but offer huge flexibility and are really hard to master. I want a bunch of these combined skills to result in an infinite skill cap, much like macro and micro in Starcraft. You can get really good at these skills, but you can never perfectly execute all of them all the time.

High difficulty like this will open up playstyles I think and possibly contribute to the metagaming dynamic. It won't be so Rock-Paper-Scissors-y if you can play a style well enough that outplays the supposed counter.