when a player joins they are kicked due to this error. If you disable Client Join tweaks (restart is not required) players can join.
15:41:51.7771 [ERROR] Keen: System.MissingFieldException: Field not found: 'Sandbox.Engine.Utils.MyFakes.ENABLE_MISSION_TRIGGERS'. at Essentials.Patches.SessionDownloadPatch.GetClientCheckpoint(UInt64 steamId) at Essentials.Patches.SessionDownloadPatch.GetClientWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 125 at Essentials.Patches.SessionDownloadPatch.PatchGetWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 276 at Patched_Sandbox.Engine.Multiplayer.MyMultiplayerServerBaseOnWorldRequest_0(Object , EndpointId ) at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.WorldRequest(Int32 appVersion) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) System.MissingFieldException: Field not found: 'Sandbox.Engine.Utils.MyFakes.ENABLE_MISSION_TRIGGERS'. at Essentials.Patches.SessionDownloadPatch.GetClientCheckpoint(UInt64 steamId) at Essentials.Patches.SessionDownloadPatch.GetClientWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 125 at Essentials.Patches.SessionDownloadPatch.PatchGetWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 276 at Patched_Sandbox.Engine.Multiplayer.MyMultiplayerServerBaseOnWorldRequest_0(Object , EndpointId ) at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.WorldRequest(Int32 appVersion) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
when a player joins they are kicked due to this error. If you disable Client Join tweaks (restart is not required) players can join.
15:41:51.7771 [ERROR] Keen: System.MissingFieldException: Field not found: 'Sandbox.Engine.Utils.MyFakes.ENABLE_MISSION_TRIGGERS'. at Essentials.Patches.SessionDownloadPatch.GetClientCheckpoint(UInt64 steamId) at Essentials.Patches.SessionDownloadPatch.GetClientWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 125 at Essentials.Patches.SessionDownloadPatch.PatchGetWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 276 at Patched_Sandbox.Engine.Multiplayer.MyMultiplayerServerBaseOnWorldRequest_0(Object , EndpointId ) at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.WorldRequest(Int32 appVersion) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) System.MissingFieldException: Field not found: 'Sandbox.Engine.Utils.MyFakes.ENABLE_MISSION_TRIGGERS'. at Essentials.Patches.SessionDownloadPatch.GetClientCheckpoint(UInt64 steamId) at Essentials.Patches.SessionDownloadPatch.GetClientWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 125 at Essentials.Patches.SessionDownloadPatch.PatchGetWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 276 at Patched_Sandbox.Engine.Multiplayer.MyMultiplayerServerBaseOnWorldRequest_0(Object , EndpointId ) at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.WorldRequest(Int32 appVersion) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)