Closed Equinox- closed 2 years ago
The server side player list should include some useful debugging info.
MyP2PSessionState myP2PSessionState = default(MyP2PSessionState); MyGameService.Peer2Peer.GetSessionState(clientID?, ref myP2PSessionState); myP2PSessionState.UsingRelay;
Ping seems to not be recorded. Possibly use the ACKs of reliable packet transmission.
The server side player list should include some useful debugging info.
Ping seems to not be recorded. Possibly use the ACKs of reliable packet transmission.