Torch Version: v1.3.0.59-134-g93fa822 SE Version: 1.187.89
Expected Behavior
What did you expect to happen? The exception to be handled and the server to auto restart
Observed Behavior
What actually happened? The exception was not handled and the server crashed without restarting
Other Information
Stack Trace:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at hkpConstraintInstance.getRuntime(hkpConstraintInstance* )
at Havok.HkCustomWheelConstraintData.GetCurrentAngle(HkConstraint constraint)
at Sandbox.Game.Entities.Cube.MyMotorSuspension.BreakingConstraintChanged()
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyMotorSuspension.Update()
at Sandbox.Game.GameSystems.MyGridWheelSystem.UpdateBeforeSimulation()
at Sandbox.Game.Entities.Cube.MyCubeGridSystems.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
at <UpdateBeforeSimulation>b__7_0(MyEntity )
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at UpdateComponents_0(Object )
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at RunSingleFrame_0(Object )
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart()
at Torch.VRageGame.Run()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
My theory is that the game is running in another AppDomain? Hence AppDomain.CurrentDomain.UnhandledException += HandleException; not working?
Torch Version: v1.3.0.59-134-g93fa822 SE Version: 1.187.89
Expected Behavior
What did you expect to happen? The exception to be handled and the server to auto restart
Observed Behavior
What actually happened? The exception was not handled and the server crashed without restarting
Other Information
Stack Trace:
My theory is that the game is running in another AppDomain? Hence
AppDomain.CurrentDomain.UnhandledException += HandleException;
not working?