TorchAPI / Torch

An extensible modding framework and improved client/DS for Space Engineers. Still a work in progress!
Apache License 2.0
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TorchMod critical errors #278

Closed szczepix closed 5 years ago

szczepix commented 5 years ago

Torch Version: v1.3.1.13-11-g61307ce SE Version: 1.88.105

Expected Behavior

TorchMod loading fully without errors.

Observed Behavior

TorchMod have critical error when loading.

Steps to Reproduce

  1. Download and setup newest Torch Server
  2. Create empty world.
  3. Start server.
  4. Join to server.

Other Information


MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
   at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: TorchMod, in file: 
MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
   at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: TorchMod, in file: 
MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
   at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: TorchMod, in file: 
MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
   at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: TorchMod, in file: 
MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
   at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: TorchMod, in file: 
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
   at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)```
szczepix commented 5 years ago

image image

szczepix commented 5 years ago

image SpaceEngineers.log Torch-Logs.zip

szczepix commented 5 years ago

Torch-Instance.zip

szczepix commented 5 years ago

Error view when a game is without Bin64_Profile files - just plain SE: image

szczepix commented 5 years ago

Custom World ingame with mod from Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1406994352

image

Jimmacle commented 5 years ago

Keen isn't logging enough error information for me to debug this. Report it to them and see what they say.

szczepix commented 5 years ago

@Jimmacle reported to Keen's: https://support.keenswh.com/spaceengineers/general/topic/mods-not-load-properly

rexxar-tc commented 5 years ago

This is 100% a Keen error. The Torch Mod does not have any definitions to cause problems with the definition manager.