An extensible modding framework and improved client/DS for Space Engineers. Still a work in progress!
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[ERROR] NetworkManager: System.TypeLoadException: Could not load type 'Sandbox.Game.Entities.Character.MyPlayerChatHistory' from assembly 'Sandbox.Game, Version=0.1.6999.34332, Culture=neutral, PublicKeyToken=null #293
Torch Version: 1.3.20.56 SE Version: 1.189.40
Expected Behavior
Expected to be able to join the server.
Observed Behavior
09:25:40.5974 [INFO] SessionDownloadPatch: Preparing world for 76561198155829694... 09:25:40.6130 [ERROR] NetworkManager: System.TypeLoadException: Could not load type 'Sandbox.Game.Entities.Character.MyPlayerChatHistory' from assembly 'Sandbox.Game, Version=0.1.6999.34332, Culture=neutral, PublicKeyToken=null'. at Essentials.Patches.SessionDownloadPatch.GetClientCheckpoint(UInt64 steamId) at Essentials.Patches.SessionDownloadPatch.GetClientWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 80 at OnWorldRequest_0(Object , EndpointId ) at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.WorldRequest() at VRage.Network.CallSite
7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable
1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Torch.Managers.NetworkManager.OnEvent(MyPacket packet) in C:\jenkins\workspace\Torch_Torch_master\Torch\Managers\NetworkManager\NetworkManager_Deprecated.cs:line 268 System.TypeLoadException: Could not load type 'Sandbox.Game.Entities.Character.MyPlayerChatHistory' from assembly 'Sandbox.Game, Version=0.1.6999.34332, Culture=neutral, PublicKeyToken=null'. at Essentials.Patches.SessionDownloadPatch.GetClientCheckpoint(UInt64 steamId) at Essentials.Patches.SessionDownloadPatch.GetClientWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 80 at OnWorldRequest_0(Object , EndpointId ) at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.WorldRequest() at VRage.Network.CallSite
7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable
1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Torch.Managers.NetworkManager.OnEvent(MyPacket packet) in C:\jenkins\workspace\Torch_Torch_master\Torch\Managers\NetworkManager\NetworkManager_Deprecated.cs:line 268 09:25:40.6286 [ERROR] Keen: System.TypeLoadException: Could not load type 'Sandbox.Game.Entities.Character.MyPlayerChatHistory' from assembly 'Sandbox.Game, Version=0.1.6999.34332, Culture=neutral, PublicKeyToken=null'. at Essentials.Patches.SessionDownloadPatch.GetClientCheckpoint(UInt64 steamId) at Essentials.Patches.SessionDownloadPatch.GetClientWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 80 at OnWorldRequest_0(Object , EndpointId ) at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.WorldRequest() at VRage.Network.CallSite7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable
1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Torch.Managers.NetworkManager.OnEvent(MyPacket packet) in C:\jenkins\workspace\Torch_Torch_master\Torch\Managers\NetworkManager\NetworkManager_Deprecated.cs:line 279 at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) System.TypeLoadException: Could not load type 'Sandbox.Game.Entities.Character.MyPlayerChatHistory' from assembly 'Sandbox.Game, Version=0.1.6999.34332, Culture=neutral, PublicKeyToken=null'. at Essentials.Patches.SessionDownloadPatch.GetClientCheckpoint(UInt64 steamId) at Essentials.Patches.SessionDownloadPatch.GetClientWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 80 at OnWorldRequest_0(Object , EndpointId ) at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.WorldRequest() at VRage.Network.CallSite
7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable
1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Torch.Managers.NetworkManager.OnEvent(MyPacket packet) in C:\jenkins\workspace\Torch_Torch_master\Torch\Managers\NetworkManager\NetworkManager_Deprecated.cs:line 279 at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)Steps to Reproduce
Other Information
Provide links to game logs or saves here if necessary.