TorchAPI / Torch

An extensible modding framework and improved client/DS for Space Engineers. Still a work in progress!
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[ERROR] NetworkManager: System.TypeLoadException: Could not load type 'Sandbox.Game.Entities.Character.MyPlayerChatHistory' from assembly 'Sandbox.Game, Version=0.1.6999.34332, Culture=neutral, PublicKeyToken=null #293

Closed Alien6666 closed 5 years ago

Alien6666 commented 5 years ago

Torch Version: 1.3.20.56 SE Version: 1.189.40

Expected Behavior

Expected to be able to join the server.

Observed Behavior

09:25:40.5974 [INFO] SessionDownloadPatch: Preparing world for 76561198155829694... 09:25:40.6130 [ERROR] NetworkManager: System.TypeLoadException: Could not load type 'Sandbox.Game.Entities.Character.MyPlayerChatHistory' from assembly 'Sandbox.Game, Version=0.1.6999.34332, Culture=neutral, PublicKeyToken=null'. at Essentials.Patches.SessionDownloadPatch.GetClientCheckpoint(UInt64 steamId) at Essentials.Patches.SessionDownloadPatch.GetClientWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 80 at OnWorldRequest_0(Object , EndpointId ) at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.WorldRequest() at VRage.Network.CallSite7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Torch.Managers.NetworkManager.OnEvent(MyPacket packet) in C:\jenkins\workspace\Torch_Torch_master\Torch\Managers\NetworkManager\NetworkManager_Deprecated.cs:line 268 System.TypeLoadException: Could not load type 'Sandbox.Game.Entities.Character.MyPlayerChatHistory' from assembly 'Sandbox.Game, Version=0.1.6999.34332, Culture=neutral, PublicKeyToken=null'. at Essentials.Patches.SessionDownloadPatch.GetClientCheckpoint(UInt64 steamId) at Essentials.Patches.SessionDownloadPatch.GetClientWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 80 at OnWorldRequest_0(Object , EndpointId ) at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.WorldRequest() at VRage.Network.CallSite7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Torch.Managers.NetworkManager.OnEvent(MyPacket packet) in C:\jenkins\workspace\Torch_Torch_master\Torch\Managers\NetworkManager\NetworkManager_Deprecated.cs:line 268 09:25:40.6286 [ERROR] Keen: System.TypeLoadException: Could not load type 'Sandbox.Game.Entities.Character.MyPlayerChatHistory' from assembly 'Sandbox.Game, Version=0.1.6999.34332, Culture=neutral, PublicKeyToken=null'. at Essentials.Patches.SessionDownloadPatch.GetClientCheckpoint(UInt64 steamId) at Essentials.Patches.SessionDownloadPatch.GetClientWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 80 at OnWorldRequest_0(Object , EndpointId ) at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.WorldRequest() at VRage.Network.CallSite7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Torch.Managers.NetworkManager.OnEvent(MyPacket packet) in C:\jenkins\workspace\Torch_Torch_master\Torch\Managers\NetworkManager\NetworkManager_Deprecated.cs:line 279 at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) System.TypeLoadException: Could not load type 'Sandbox.Game.Entities.Character.MyPlayerChatHistory' from assembly 'Sandbox.Game, Version=0.1.6999.34332, Culture=neutral, PublicKeyToken=null'. at Essentials.Patches.SessionDownloadPatch.GetClientCheckpoint(UInt64 steamId) at Essentials.Patches.SessionDownloadPatch.GetClientWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 80 at OnWorldRequest_0(Object , EndpointId ) at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.WorldRequest() at VRage.Network.CallSite7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Torch.Managers.NetworkManager.OnEvent(MyPacket packet) in C:\jenkins\workspace\Torch_Torch_master\Torch\Managers\NetworkManager\NetworkManager_Deprecated.cs:line 279 at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)

Steps to Reproduce

  1. Updated all to latest version.
  2. Start torch server.
  3. Try to join server.

Other Information

Provide links to game logs or saves here if necessary.

Jimmacle commented 5 years ago

Update the Essentials plugin from the website.