Closed jbullock-bit closed 3 years ago
Same problem here. Right after updating SE.
after Hotfix - 1.197.074 I have the same issues
Same problem, after update unable to launch server
Same problem here...
same problem here. I have checked all mods, all plugins, setup a new server, updated a running server and after the latest update all have the same problem. its definitly a torch problem.
They updated this with a fix if you go into dedicatedserver64 copy your steamworks.NET.dll then paste that in the torch root folder.
v1.3.1.139-master should fix the issue for now. There's a problem with the build server including files in the Torch zip file that it shouldn't that I need to fix properly later.
Thanks. My work around has been to use the dedicatedserver from SE within the torch folder. Not as nice to use but did "everything" that I needed to get running again at least temporarily.
Torch Version: 1.3.1.138-master SE Version: 1.xxx.xxx
Expected Behavior
it to run
Observed Behavior
it crashes saying "torch encountered a fatal error and needs to close. please check the logs for details"
The log behind that window says the following; 12:41:24.5527 [INFO] Keen: Error initializing workshop support. 12:41:24.5527 [FATAL] Initializer: System.Exception: Fatal error during dedicated server init see log for more information. at Patched_Sandbox.MySandboxGame.ctor_0(Object windowHandle, String[] , IntPtr ) at SpaceEngineers.Game.SpaceEngineersGame..ctor(String[] commandlineArgs) at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 246 at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 120 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() System.Exception: Fatal error during dedicated server init see log for more information. at Patched_Sandbox.MySandboxGame.ctor_0(Object windowHandle, String[] , IntPtr ) at SpaceEngineers.Game.SpaceEngineersGame..ctor(String[] commandlineArgs) at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 246 at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 120 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
but not sure how to fix it.
Steps to Reproduce
Other Information
Provide links to game logs or saves here if necessary.