Closed ZephyrFerret closed 3 years ago
Seeing the same thing
22:45:25.0210 [ERROR] Keen: System.MissingMethodException: Method not found: 'Void PlayerId..ctor(UInt64)'. at Essentials.Patches.SessionDownloadPatch.GetClientCheckpoint(UInt64 steamId) at Essentials.Patches.SessionDownloadPatch.GetClientWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 125 at Essentials.Patches.SessionDownloadPatch.PatchGetWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 276 at Patched_Sandbox.Engine.Multiplayer.MyMultiplayerServerBaseOnWorldRequest_0(Object , EndpointId ) at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.WorldRequest(Int32 appVersion) at VRage.Network.CallSite
7.Invoke(BitStream stream, Object obj, Boolean validate)
at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable
1 position)
at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
System.MissingMethodException: Method not found: 'Void PlayerId..ctor(UInt64)'.
at Essentials.Patches.SessionDownloadPatch.GetClientCheckpoint(UInt64 steamId)
at Essentials.Patches.SessionDownloadPatch.GetClientWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 125
at Essentials.Patches.SessionDownloadPatch.PatchGetWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 276
at Patched_Sandbox.Engine.Multiplayer.MyMultiplayerServerBaseOnWorldRequest_0(Object , EndpointId )
at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.WorldRequest(Int32 appVersion)
at VRage.Network.CallSite7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable
1 position, EndpointId source)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
Yea im getting the identical error, ran a new world, tried a bunch of things, cant figure it out.
Same here.
Same here, connecting from LAN, no info from players over internet yet.
Seems like a universal problem
It's just the update that broke torchapi
I'm getting the same problem on Torch v1.3.1.142
Edit: After complete shutdown and relaunching, .142 seems to be working for me. I'm still having issues getting mods to download when connecting but I suspect that's a keen problem as I'm not getting any errors in Torch other than I connect/disconnect.
Download torch v1.3.1.143 and it should all be fixed
Download torch v1.3.1.143 and it should all be fixed
Nope. Still happening for me. :(
Any update on the issue?
Any update on the issue?
As of last night, installing torch v1.3.1.143 fixed the issue for me, we are now able to log into my server with our normal modlist.
Oh ok. This is what I'm getting. I'm assuming it's the same issue.
Torch Version: v1.3.1.143-master Game Version: 1.197.168
[ERROR] Keen: System.MissingMethodException: Method not found: 'Void PlayerId..ctor(UInt64)'. at Essentials.Patches.SessionDownloadPatch.GetClientCheckpoint(UInt64 steamId) at Essentials.Patches.SessionDownloadPatch.GetClientWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 125 at Essentials.Patches.SessionDownloadPatch.PatchGetWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 276 at Patched_Sandbox.Engine.Multiplayer.MyMultiplayerServerBaseOnWorldRequest_0(Object , EndpointId ) at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.WorldRequest(Int32 appVersion) at VRage.Network.CallSite
7.Invoke(BitStream stream, Object obj, Boolean validate)
at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable
1 position)
at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
System.MissingMethodException: Method not found: 'Void PlayerId..ctor(UInt64)'.
at Essentials.Patches.SessionDownloadPatch.GetClientCheckpoint(UInt64 steamId)
at Essentials.Patches.SessionDownloadPatch.GetClientWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 125
at Essentials.Patches.SessionDownloadPatch.PatchGetWorld(EndpointId sender) in C:\jenkins\workspace\Torch_Essentials_master\Essentials\Patches\SessionDownloadPatch.cs:line 276
at Patched_Sandbox.Engine.Multiplayer.MyMultiplayerServerBaseOnWorldRequest_0(Object , EndpointId )
at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.WorldRequest(Int32 appVersion)
at VRage.Network.CallSite7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable
1 position, EndpointId source)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
A complete reinstall fixed it.
Torch Version: v1.3.1.141 SE Version: 1.197.168
Expected Behavior
What did you expect to happen?
Observed Behavior
What actually happened?
Steps to Reproduce
Other Information
This seems to have been a problem after updating the torch client from v1.3.1.139 to v1.3.1.141 following space engineers update.
This also works on a fresh installation of both client and SE world. No mods were included, and the only plugin I use is Essentials v1.7.1.73-142-gf3be02c through the Torch.api website.