Im not certain what is crashing the immediate launch of the server.
I simply get this error msg
19:44:27.7734 [FATAL] Initializer: System.Exception: Fatal error during dedicated server init see log for more information.
at Patched_Sandbox.MySandboxGame.ctor_0(Object windowHandle, String[] , IntPtr )
at SpaceEngineers.Game.SpaceEngineersGame..ctor(String[] commandlineArgs)
at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 307
at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 123
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.Exception: Fatal error during dedicated server init see log for more information.
at Patched_Sandbox.MySandboxGame.ctor_0(Object windowHandle, String[] , IntPtr )
at SpaceEngineers.Game.SpaceEngineersGame..ctor(String[] commandlineArgs)
at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 307
at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 123
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Im not certain what is crashing the immediate launch of the server.
I simply get this error msg
19:44:27.7734 [FATAL] Initializer: System.Exception: Fatal error during dedicated server init see log for more information. at Patched_Sandbox.MySandboxGame.ctor_0(Object windowHandle, String[] , IntPtr ) at SpaceEngineers.Game.SpaceEngineersGame..ctor(String[] commandlineArgs) at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 307 at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 123 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() System.Exception: Fatal error during dedicated server init see log for more information. at Patched_Sandbox.MySandboxGame.ctor_0(Object windowHandle, String[] , IntPtr ) at SpaceEngineers.Game.SpaceEngineersGame..ctor(String[] commandlineArgs) at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 307 at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 123 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()