[ ] Verify that this issue is related to Torch and not a Torch plugin or the vanilla game
[ ] Ensure that the issue is reproducible for testing (provide a link to a test world if necessary)
[ ] Is this a suggestion?
Torch Version: 1. 1.3.1.175 SE Version: 1.idk
Expected Behavior
What did you expect to happen?
normally started
Observed Behavior
What actually happened?
it crarsh
Steps to Reproduce
press start
crash
Other Information
14:13:40.1083 [INFO] PatchManager: Patching done
14:13:40.1083 [INFO] Torch: Starting server.
14:13:55.7438 [INFO] Keen: Error: No IP assigned.
14:13:55.7438 [FATAL] Initializer: System.Exception: Fatal error during dedicated server init see log for more information.
at Patched_Sandbox.MySandboxGame.ctor_0(Object windowHandle, String[] , IntPtr )
at SpaceEngineers.Game.SpaceEngineersGame..ctor(String[] commandlineArgs)
at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 307
at Torch.VRageGame.Run() in C:\ProgramData\Jenkins.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 123
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.Exception: Fatal error during dedicated server init see log for more information.
at Patched_Sandbox.MySandboxGame.ctor_0(Object windowHandle, String[] , IntPtr )
at SpaceEngineers.Game.SpaceEngineersGame..ctor(String[] commandlineArgs)
at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 307
at Torch.VRageGame.Run() in C:\ProgramData\Jenkins.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 123
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
14:13:55.7658 [INFO] Initializer: Generating minidump at E:\torch-server\Instance\Minidump.dmp
14:13:55.7658 [ERROR] Initializer: Keen broke the minidump, sorry.
Torch Version: 1. 1.3.1.175 SE Version: 1.idk
Expected Behavior
What did you expect to happen? normally started
Observed Behavior
What actually happened? it crarsh
Steps to Reproduce
Other Information
14:13:40.1083 [INFO] PatchManager: Patching done 14:13:40.1083 [INFO] Torch: Starting server. 14:13:55.7438 [INFO] Keen: Error: No IP assigned. 14:13:55.7438 [FATAL] Initializer: System.Exception: Fatal error during dedicated server init see log for more information. at Patched_Sandbox.MySandboxGame.ctor_0(Object windowHandle, String[] , IntPtr ) at SpaceEngineers.Game.SpaceEngineersGame..ctor(String[] commandlineArgs) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 307 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 123 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() System.Exception: Fatal error during dedicated server init see log for more information. at Patched_Sandbox.MySandboxGame.ctor_0(Object windowHandle, String[] , IntPtr ) at SpaceEngineers.Game.SpaceEngineersGame..ctor(String[] commandlineArgs) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 307 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 123 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 14:13:55.7658 [INFO] Initializer: Generating minidump at E:\torch-server\Instance\Minidump.dmp 14:13:55.7658 [ERROR] Initializer: Keen broke the minidump, sorry.