Closed LetalDark closed 7 years ago
I need the log from the client and the server.
Updated to SE Version: 1.183.14 and still fail. Where are the location of the logs you need? Please.
The server log should be in the Logs folder and the client log will be in %AppData%\SpaceEngineers.
Just upload it to pastebin 😆 There's no way you're fitting two logs into GitHub comments.
Based on all the reports I'm getting it seems like it's a vanilla issue. We're probably gonna have to wait for Keen to fix it.
And why can I run this save and mods with "SpaceEngineersDedicated.exe" and not with "Torch.Server.exe"? =(
I'm not sure, but Keen said they are going to hotfix the issue in about half an hour because a bunch of people are experiencing it in vanilla as well.
They released the 183.14 in less an hour xD...
183.16 still bug.. =(
indeed! still not working. it will load the game but in the torch panel the configuration is all grayed out. and when i login with the game it still say that the world map is currupt etc.
i have a completely vanilla server and get the same issue, world loads in torch fine, no errors but no one can join the server. it says world file corrupted . Text window shows connection, and disconnection no issues.
all saves, current and past open and are multiplayer connectable when run as dedicated, as soon as I run through torch it says corrupted for anyone connecting
Same to me.
Same here... still not working, configuration torch panel is all grayed out and nobody can join on server (world is corrupt)
The same for me. Tried to join the server running on Torch - world corrupted. Restarted server on vanilla dedicated - everything is Ok... Found this error in client log. Seems like the reason for "World corrupted"
2017-08-17 23:23:50.433 - Thread: 1 -> ERROR: Loading screen failed
2017-08-17 23:23:50.434 - Thread: 1 -> Exception occured: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) at Sandbox.Engine.Multiplayer.MyMultiplayerClient.LoadMembersFromWorld(List
1 clients)
at Sandbox.Game.World.MySession.LoadMembersFromWorld(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession)
at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession)
at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
2017-08-17 23:23:50.434 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
2017-08-17 23:23:50.434 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
hmmm i have now this when i start it with Torch and also with normal Dedicated server.exe I can login when it is loaded with normal dedicatedserver.exe
2017-08-18 21:45:11.345 - Thread: 6 -> MySession.Static.LogSettings - END 2017-08-18 21:45:12.515 - Thread: 6 -> ERROR: Exception during objectbuilder read! (xml): MyObjectBuilder_VSFiles 2017-08-18 21:45:12.518 - Thread: 6 -> Exception occured: System.InvalidOperationException: There is an error in the XML document. ---> System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace() at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.XmlReader.MoveToContent() at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read1377_MyObjectBuilder_VSFiles() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at VRage.ObjectBuilders.MyObjectBuilderSerializer.DeserializeXML(Stream reader, MyObjectBuilder_Base& objectBuilder, Type builderType, Dictionary`2 typeOverrideMap) 2017-08-18 21:45:12.518 - Thread: 6 -> InnerException: 2017-08-18 21:45:12.518 - Thread: 6 -> Exception occured: System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace() at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.XmlReader.MoveToContent() at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read1377_MyObjectBuilder_VSFiles() 2017-08-18 21:45:12.565 - Thread: 6 -> Session loaded 2017-08-18 21:45:12.620 - Thread: 6 -> MySandboxGame.Initialize() - END 2017-08-18 21:45:12.621 - Thread: 6 -> Timer Frequency: 3215400 2017-08-18 21:45:12.622 - Thread: 6 -> Ticks per frame: 53814 2017-08-18 21:45:12.678 - Thread: 6 -> Updating continues.
@ToTaLReFuSeD
Data at the root level is invalid. Line 1, position 1.
What is the beginning of your sandbox.sbc? Seems like there is some incorrect symbol... Mine looks like
<?xml version="1.0"?>
<MyObjectBuilder_Checkpoint xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<CurrentSector x="0" y="0" z="0" />
<ElapsedGameTime>57328069600000</ElapsedGameTime>
<SessionName>StarSystem_clean</SessionName>
<SpectatorPosition>
@Muxa1L this is my part, looks the same in line 1 ` <?xml version="1.0"?>
@ToTaLReFuSeD Select all the XML and then press "insert code". Also had some troubles with it =) It must be surrounded with triple `
@Muxa1L again :-) `<?xml version="1.0"?>
@ToTaLReFuSeD And I dont know where can be the trouble here... At last you can try opening it in, for example, notepad++ and enable it to show all symbols, even hidden. Maybe there is some unreadable symbol...
@Muxa1L this is so wierd. all seems good. can not find any error etc. im really confused that it is working in normal mode and in torch it will crash. grrrr
At this point I'm pretty much waiting for Keen to fix as many of their issues as they can on their end and then I'll figure out what's actually Torch's problem and fix those.
We can fix ourself with that code?
I'm pushing a release soon that will include the fix.
When we have a fix? Sorry..
It's a release canidate pinned in the #general channel on discord.
so its still a problem untill release, problem still open? sorry confused if i can use torch again or not, which version.
You can get the latest stable build of Torch here: http://server.torchapi.net:8080/job/Torch/job/Torch/job/master/
You'll need to get updated versions of your plugins as well which are only on the Discord server as of this moment.
Torch Version: 1.1.229.265 SE Version: 1.183.13
Expected Behavior
Join the game.
Observed Behavior
Can't join the game.
Steps to Reproduce
Other Information
The original dedicated server and all it's related mods works when executed using "SpaceEngineersDedicated.exe". The issue remains even if we execute it by Torch (even without mods).