Closed michalsustr closed 6 years ago
I went through the sources codes to try to find how exactly the data is saved, so I suspect it's somewhere around here:
https://github.com/TorchCraft/StarData/blob/master/extract_units.cpp#L81
I see it saves unit position and type into the output stream.
But that does not match what is written in the whitepaper:
The saved frame data contains full game state, including unit dynamic characteristics (about 30 per unit) and bullets.
https://arxiv.org/pdf/1708.02139.pdf
Am I missing something?
The actual serialization takes place in torchcraft/replayer, the output stream overloads of frame.h might be useful to you
Closing, feel free to reopen/start a new issue if you still have questions.
I went through the sources codes to try to find how exactly the data is saved, so I suspect it's somewhere around here:
https://github.com/TorchCraft/StarData/blob/master/extract_units.cpp#L81
I see it saves unit position and type into the output stream.
But that does not match what is written in the whitepaper:
https://arxiv.org/pdf/1708.02139.pdf
Am I missing something?