Right now, some of the menus get too long to be practical. I want to investigate collapsing some of them into their own submenus. This tech is demo'd in EngineMenu_SubMenu_Trigger in EngineMenu.c. The real question is which menus. Also, it might make more sense to the player if locations and event were grouped together.
Right now, some of the menus get too long to be practical. I want to investigate collapsing some of them into their own submenus. This tech is demo'd in EngineMenu_SubMenu_Trigger in EngineMenu.c. The real question is which menus. Also, it might make more sense to the player if locations and event were grouped together.