Closed ColossusSteppes closed 3 months ago
@ColossusSteppes could you give some examples of how you would manually set art for sourcemods and goldsrc mods? I don't have a way to test these, and yes, the id shuffling would likely still cause issues
@Tormak9970 Sorry, I'm not entirely sure what you mean. When adding sourcemods to the \Steam\steamapps\sourcemods\ folder and restarting Steam, they appear in my library and I can edit their artwork manually like any other game.
@Tormak9970 Sorry, I'm not entirely sure what you mean. When adding sourcemods to the \Steam\steamapps\sourcemods\ folder and restarting Steam, they appear in my library and I can edit their artwork manually like any other game.
Ahh I see. I'll try to install some myself and do some testing
@Tormak9970 Oh, forgot to mention that Goldsrc mods are installed differently. For example, Half-Life mods go in the \steamapps\common\Half-Life\ folder. I've got "Echoes" and "Field Intensity" installed here. This also requires a restart of Steam before they show in your library.
@Tormak9970 Oh, forgot to mention that Goldsrc mods are installed differently. For example, Half-Life mods go in the \steamapps\common\Half-Life\ folder. I've got "Echoes" and "Field Intensity" installed here. This also requires a restart of Steam before they show in your library.
hmm, that screenshot is helpful. I just need to figure out how steam calculates the id it should use for them
There does not appear to be a way to determine the appid of sourcemods and goldsrc mods, which means I can't include them unfortunately
That's a shame, but thank you for looking into it!
(Unless I'm missing a setting) SARM doesn't seem to detect any games in the \steam\steamapps\sourcemods folder, nor does it pick up any Half-Life 1 mods in \steamapps\common\half-life\
Usually adding sourcemods or goldsrcmods to these folders and restarting Steam will make them appear in your library.
Would it be possible to add these in the future? I know that adding new sourcemods has a tendancy to shuffle around the ids so the art also gets shuffled around with different sourcemods, so I'm not sure if that would also be an issue with this.