Closed 2swap closed 5 years ago
Less lag as servers don't have to run through as many player instances?
For example: Server runs through the entire player list once and sorts them into lists by sector. When calling upon a player, call from the smaller lists (uses less memory). When a player moves sectors (probably need to rework movement into client) send a message to server updating the player's position (which is already calculated in the client therefore using the client's resources instead of the server) therefore should use less resources overall.
This has been addressed during the server rewrite, for the most part (see: getPlayer() and sendWeapons()). closing this out
What would be the advantage of this?