Closed josephcsible closed 7 years ago
I understand the exception idealism here, but I like the little extra safety net and prefer not to crash the players game if a new bug is introduced.
I feel like this could be covering up stuff that causes really bad but subtle bugs. I'll try a new PR with a different approach that will just log a big warning instead of letting the game crash.
Catching Exception is bad. Instead, just set fault if the exception would happen.